
Several decades later, the world is invaded by demons and our PC, now a grown man, named Roszondas is one of the champions in the war against them. He is later taken care of and educated by a dragon. It presents the barebones story just fine. The intro is nothing special, but neither was the original Baldur's Gate one. And that seems to be it? So, despite the mediocre reviews, I decided to try Gorasul. Gorasul, Prince of Qin, much later Legends of the Sword Coast. It was always surprising to me that Baldur's Gate and Icewind Dale franchises, while successful, did not spawn more clones. It is one of the few games that can be considered as clones of Infinity Engine RPGs.

Gorasul: Legacy of the Dragon is a game made by a German studio and released in November 2001. there is a reason we brag about the Witcher and not this pile of steaming shit.Īfter a brief, 3 months long pause, caused by the obligations of private life and lack of time for gaming, I come back to the "Really Obscure RPGs" thread with a review of Gorasul: Legacy of the Dragon! I finished the game yesterday and had some time to gather my thoughts. Look, I know, it's a Polish game, but fuck me. Unfortunately, the game is utterly dissapointing.Īnd the fucking potato. The battle system could be acceptable if it would be more similar to infinity engine games ,or perhaps to Fallout. The story could be good in the hands of a competent writer. The visuals are really decent, sometimes charming. Under all the misguided choices there was a potential for a great adventure RPG. It's really a pity that the game is so bad. So, I basically wasted some of the points I received at level ups. Despite the fact I played with a very intelligent thief, unfortunately I did not receive the options of the intellectual. Thief with his rogue skills and strongman with his sheer power. Intellectual completes everything with his wits. Some quests can be completed in different ways, but it does not rely on your actual stats but on the class you chose in the character creation.
#The chosen well of souls level 3 Patch#
It's all terribly designed, and I played the patched version, where there was a "lazy mode" (you pick an enemy and your hero attacks him until one of them dies before the patch it was like Diablo: you had to click for every hit or fire). The AI of the companions is also shitty and sometimes they stop to fight, letting the Nazis to slaughter them. And you have to target enemies very precisely in this mess, because otherwise your character just stands there and lets himself get killed. When you have 20 characters on screen, it becomes a terrible mess.

They shoot, change position, shoot, change position, use the gun as a melee weapon, change position to shoot again. Everyone is running around in a big clusterfuck. In Act 2 enemies become gods of war and kill you in an instant. In the 1st Act I could go through legions of Nazis with a knife or even bare hands.

The battles are numerous, but the difficulty level is uneven and the learning curve steep as fuck. The pause is fucking stupid, because you cannot really give orders while you stopped the time. All the other party members are controlled by AI, like in Fallout. In your party you only control your created PC. All the skills and abilities are combat based. I guess intellect allows you to get more dialogue options and charisma is only useful to get lower prices in shops. The RPG elements: you have the stats that influence how you fight. Character sheet with stats, weapon abilities and special combat skills.
